AbstractIt’s a common assumption that games have a real and measurable effect on their players. This has prompted the development of numerous educational game titles, but little research has been conducted on their educational impact.
In comparison, a large body of research exists on learning theory and educational practise.
In this thesis a number of parallels are drawn between learning theory and game characteristics in order to determine if it is feasible to accentuate the characteristics of games that correspond in learning theory to facilitate effective learning in games and the manner in which it could be achieved. Drazah is an exemplar of how a game can be designed to enhance personal safety knowledge in an endeavour to reinforce positive behaviour change.
|Date of Award||2011|
|Supervisor||James Shuttleworth (Supervisor)|
- computer games
- educational game design