Activities per year
Abstract
In this paper we present the objectives and preliminary work of WhoLoDancE a Research and Innovation Action funded under the European Union's Horizon 2020 programme, aiming at using new technologies for capturing and analyzing dance movement to facilitate whole-body interaction learning experiences for a variety of dance genres. Dance is a diverse and heterogeneous practice and WhoLoDancE will develop a protocol for the creation and/or selection of dance sequences drawn from different dance styles for different teaching and learning modalities. As dance learning practice lacks standardization beyond dance genres and specific schools and techniques, one of the first project challenges is to bring together a variety of dance genres and teaching practices and work towards a methodology for selecting the appropriate shots for motion capturing, to acquire kinetic material which will provide a satisfying proof of concept for Learning scenarios of particular genres. The four use cases we are investigating are 1) classical ballet, 2) contemporary dance, 3) flamenco and 4) Greek folk dance.
Original language | English |
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Title of host publication | MOCO '16 Proceedings of the 3rd International Symposium on Movement and Computing |
Place of Publication | New York |
Publisher | ACM |
ISBN (Print) | 978-1-4503-4307-7 |
DOIs | |
Publication status | Published - 2016 |
Event | 3rd International Symposium on Movement and Computing: MOCO'16 - Thessaloniki, Greece Duration: 5 Jul 2016 → 6 Jul 2016 |
Conference
Conference | 3rd International Symposium on Movement and Computing |
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Country/Territory | Greece |
City | Thessaloniki |
Period | 5/07/16 → 6/07/16 |
Bibliographical note
© ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in MOCO '16 Proceedings of the 3rd International Symposium on Movement and Computing, http://dx.doi.org/10.1145/2948910.2948912Keywords
- Dance Learning
- Motion Capture
- Human Movement
- Whole-Body interaction
- Dance practices and genres
Fingerprint
Dive into the research topics of 'WhoLoDancE: Towards a methodology for selecting Motion Capture Data across different Dance Learning Practice'. Together they form a unique fingerprint.-
WhoLoDancE Experience – Lab & Performance @ Romaeuropa Festival
Cisneros, R. K. (Speaker)
7 Oct 2018Activity: Participating in or organising an event › Participation in conference
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WhoLoDancE seminar Madrid
Cisneros, R. K. (Speaker)
17 Apr 2018 → 18 Apr 2018Activity: Participating in or organising an event › Public Engagement Event
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Reflections on WhoLoDance: Dance, AI and Ethics
Cisneros, R. K. (Artist), Whatley, S. (Director), Delahunta, S. (Other) & Bisig, D. (Developer), 18 Feb 2021Research output: Practice-Based and Non-textual Research › Digital or Visual Media
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Virtual relationships: the dancer and the avatar
Strutt, D. & Cisneros, R. K., 19 Aug 2021, (E-pub ahead of print) In: Theatre and Performance Design. 7, 1-2, p. 61-81 21 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile4 Citations (Scopus)101 Downloads (Pure) -
Virtual Reality and Choreographic Practice: The Potential for New Creative Methods
Cisneros, R. E. K., Wood, K., Whatley, S., Buccoli, M., Zanoni, M. & Sarti, A., 12 Mar 2019, In: Body, Space and Technology. 18, 1, p. 1-32 32 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile24 Citations (Scopus)295 Downloads (Pure)
Press/Media
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From flamenco to code: the dancer who explores other routes towards technology
23/01/22
1 Media contribution
Press/Media: Expert Comment
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