Abstract
Drawing on the quantitative datasets of Electronic Arts’ FIFA 20 top 100 players and their qualitative descriptors, the paper addresses the following: (1) How do ideas of race manifest and influence digital worlds? (2) How do digital football simulations (games) disrupt or reproduce racialised stereotypes and logics found within football in the social world? (3) How does playing football video games contribute to users’ understandings of race and sport. This paper, the first in-depth study of its kind, provides new empirical insights into the presence of the ‘natural athlete’ discourse within the operative datasets that underpin White and Black digital player performances in FIFA 20. We conclude that FIFA 20 is a site for a potent experiential socialisation in racialised myths, where gamers come to know race and the racialized other in sport through feeling the racialized differences of the procedurally generated natural athlete quite literally through their controllers.
Original language | English |
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Pages (from-to) | 894-908 |
Number of pages | 15 |
Journal | Soccer and Society |
Volume | 23 |
Issue number | 8 |
Early online date | 10 Aug 2022 |
DOIs | |
Publication status | Published - 17 Nov 2022 |
Bibliographical note
This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way.Keywords
- Sociology and Political Science
- Cultural Studies
- Social Psychology