Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach

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    As British/UK Universities move towards more business oriented models of education, largely driven by financial goals, league tables and achievement metrics, students are increasingly relying on educators to hand-lead them through their assessments in Higher Education settings. This has been seen to be a particular issue since tuition fee increases, leading to a fee-entitlement approach to education exhibited by some students. This has also had a negative influence on how students approach their learning, leaning more towards a result driven focus with no room for development of discovery and exploration, a lack of curiosity-led learning motivation or an allowance for developing a love of learning. The authors therefore propose that there is a need to rekindle students love of learning in Higher Education by sparking their curiosity through playful methods. This paper explores the theory and background of the use of curiosity in education, presents ‘Curiology’ as an approach, and documents a playful example of how different types of curiosity can be developed through the theoretical ‘making of’ approach of an interactive ‘Curiosity Box’ designed to foster curiosity-led learning around the subject of women's roles at Bletchley Park in World War Two. A discussion of the design, method and pilot feedback of (n =12) participants undertaking the curiosity box experience is presented alongside next stage considerations of future work.
    Original languageEnglish
    Title of host publicationProceedings of the 13th European Conference on Game Based Learning
    EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Md Saifuddin Khalid
    Place of PublicationUK
    PublisherAcademic Conferences International Limited
    Number of pages9
    ISBN (Electronic)978-1-912764-37-2
    ISBN (Print)978-1-912764-38-9
    Publication statusPublished - 1 Oct 2019
    Event13th European Conference on Games Based Learning - The University of Southern Denmark, Odense, Denmark
    Duration: 3 Oct 20194 Oct 2019
    Conference number: 13

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    ISSN (Print)2049-0992


    Conference13th European Conference on Games Based Learning
    Abbreviated titleECGBL
    Internet address

    Bibliographical note

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    • curiosity
    • curiology
    • Playful learning
    • Game-based learning
    • Higher Education


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