Abstract
As British/UK Universities move towards more business oriented models of education, largely driven by financial goals, league tables and achievement metrics, students are increasingly relying on educators to hand-lead them through their assessments in Higher Education settings. This has been seen to be a particular issue since tuition fee increases, leading to a fee-entitlement approach to education exhibited by some students. This has also had a negative influence on how students approach their learning, leaning more towards a result driven focus with no room for development of discovery and exploration, a lack of curiosity-led learning motivation or an allowance for developing a love of learning. The authors therefore propose that there is a need to rekindle students love of learning in Higher Education by sparking their curiosity through playful methods. This paper explores the theory and background of the use of curiosity in education, presents ‘Curiology’ as an approach, and documents a playful example of how different types of curiosity can be developed through the theoretical ‘making of’ approach of an interactive ‘Curiosity Box’ designed to foster curiosity-led learning around the subject of women's roles at Bletchley Park in World War Two. A discussion of the design, method and pilot feedback of (n =12) participants undertaking the curiosity box experience is presented alongside next stage considerations of future work.
Original language | English |
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Title of host publication | Proceedings of the 13th European Conference on Game Based Learning |
Editors | Lars Elbaek, Gunver Majgaard, Andrea Valente, Md Saifuddin Khalid |
Place of Publication | UK |
Publisher | Academic Conferences International Limited |
Pages | 151-159 |
Number of pages | 9 |
ISBN (Electronic) | 978-1-912764-37-2 |
ISBN (Print) | 978-1-912764-38-9 |
DOIs | |
Publication status | Published - 1 Oct 2019 |
Event | 13th European Conference on Games Based Learning - The University of Southern Denmark, Odense, Denmark Duration: 3 Oct 2019 → 4 Oct 2019 Conference number: 13 https://www.academic-conferences.org/conferences/ecgbl/ |
Publication series
Name | Proceedings of the European Conference on Games-based Learning |
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Volume | 2019-October |
ISSN (Print) | 2049-0992 |
Conference
Conference | 13th European Conference on Games Based Learning |
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Abbreviated title | ECGBL |
Country/Territory | Denmark |
City | Odense |
Period | 3/10/19 → 4/10/19 |
Internet address |
Bibliographical note
Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.Keywords
- curiosity
- curiology
- Playful learning
- Game-based learning
- Higher Education