We Are Here And We Are EveryWhere At Once - single screen version

Ruth Gibson (Artist), Bruno Martelli (Artist), Carol Brown (Artist), Russell Scoones (Composer)

    Research output: Practice-Based and Non-textual ResearchExhibition


    Selected and presented by Sam Capps, this event features video works from artists Andrew Thomas Huang, Eva Papamargariti, Gibson / Martelli, Rustan Söderling and Tom Kobialka.

    Ambient Occlusion is a technique that has been developed for computer-generated graphics to create lighting conditions with a greater sense of depth, making them more akin to real life. The technique works by calculating the exposure of a surface to the lighting surrounding it and creating a map to display light coordinates in a 2D plain. With this in mind, the semantics of Ambient Occlusion can be dissected into the blocking out or exclusion of our general surroundings and atmosphere. Whilst this may be relevant within the specific context of lighting calculations in computer-generated renderings, it can also provide relevance to the relationship of CGI within the wider world. 

    Original languageEnglish
    Media of outputFilm
    Publication statusPublished - 22 May 2019
    EventRCA Film Night : Ambient Occlusion - Gorvy Lecture Theatre, Battersea, London, United Kingdom
    Duration: 22 May 201922 May 2019


    • Perfromer
    • Rhythm
    • Sound
    • Cartography
    • Playes
    • Video Art
    • Atmosphere
    • Videogames
    • Cut
    • Virtual Reality
    • Mixed Reality
    • Colonialism
    • Navigation
    • Motion Capture
    • Dance
    • Choreography
    • landscape narratives


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