Virtual Reality Simulation Training for Student Nurse Education

James Elliman, Michael Loizou, Fernando Loizides

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    5 Citations (Scopus)

    Abstract

    In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted Display (HMD) headset in a task orientated simulation. A hospital ward was recreated and populated with Virtual Patients (VPs) suffering from Dementia (a neuro-degenerative disease) and various other None-Player-Characters (NPCs) such as friends, family members and hospital staff for further representation of the nursing role and responsibilities in a realistic environment. This paper identifies future areas of development for the field and its significance on student education today with foundations documented from testing with university nursing students.
    Original languageEnglish
    Title of host publication2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)
    PublisherIEEE
    ISBN (Electronic)978-1-5090-2722-4, 978-1-5090-2723-1
    DOIs
    Publication statusPublished - 18 Oct 2016
    EventInternational Conference on Games and Virtual Worlds for-Serious-Applications - Barcelona, Spain
    Duration: 7 Sep 20169 Sep 2016
    Conference number: 8

    Conference

    ConferenceInternational Conference on Games and Virtual Worlds for-Serious-Applications
    Abbreviated titleVS-Games'16
    CountrySpain
    CityBarcelona
    Period7/09/169/09/16

    Keywords

    • Training
    • Solid modeling
    • Computational modeling
    • Headphones
    • Hospitals
    • virtual reality
    • biomedical education
    • computer based training
    • further education
    • medical computing
    • serious games (computing)
    • university nursing students
    • virtual reality simulation training
    • student nurse education
    • serious game
    • immersive user experience
    • head-mounted display
    • HMD headset
    • task orientated simulation

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  • Cite this

    Elliman, J., Loizou, M., & Loizides, F. (2016). Virtual Reality Simulation Training for Student Nurse Education. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) IEEE. https://doi.org/10.1109/VS-GAMES.2016.7590377