Activities per year
Abstract
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Choreographers may find new possibility emerging in using virtual reality to create movement and The WhoLoDancE: Whole-Body Interaction Learning for Dance Education project is developing tools to assist in this process. The interdisciplinary team which includes dancers, choreographers, educators, artists, coders, technologists and system architects have collaborated in engaging, discussing, analysing, testing and working with end-users to help with thinking about the issues that emerge in the creation of these tools.
The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction.
The paper sets out to explore the creative potential of VR in the context of WhoLoDancE and how this may offer new insights for the choreographer and dancer. We pay attention to the virtual environment, the virtual performance and the virtual dancer as some of the key components for equipping the choreographer to use in the creating process and to inform the dancing body. The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. This approach may lead to new insights and innovations in choreographic methods that may extend beyond the project and ultimately take dance performance in a new direction.
Original language | English |
---|---|
Pages (from-to) | 1-32 |
Number of pages | 32 |
Journal | Body, Space and Technology |
Volume | 18 |
Issue number | 1 |
DOIs | |
Publication status | Published - 12 Mar 2019 |
Bibliographical note
© 2019 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.See http://creativecommons.org/licenses/by/4.0/.
Funder
H2020 Research and Innovation fundKeywords
- Choreography
- performance
- virtual reality
- dancer
- avatar
- digital technology
- interaction design
- Dancer
- Avatar
- Interaction design
- Virtual reality
- Digital technology
- Performance
ASJC Scopus subject areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
Fingerprint
Dive into the research topics of 'Virtual Reality and Choreographic Practice: The Potential for New Creative Methods'. Together they form a unique fingerprint.-
WhoLoDancE Experience – Lab & Performance @ Romaeuropa Festival
Rosamaria Kostic Cisneros (Speaker)
7 Oct 2018Activity: Participating in or organising an event › Participation in conference
-
Wholodance Project
Rosamaria Kostic Cisneros (Speaker)
7 Sept 2018Activity: Talk or presentation › Invited talk
-
TaPRA 2017
Rosamaria Kostic Cisneros (Speaker)
31 Aug 2017 → 1 Sept 2017Activity: Participating in or organising an event › Participation in conference
Research output
-
Reflections on WhoLoDance: Dance, AI and Ethics
Cisneros, R. K., Whatley, S., Delahunta, S. & Bisig, D., 18 Feb 2021Research output: Practice-Based and Non-textual Research › Digital or Visual Media
-
Virtual relationships: the dancer and the avatar
Strutt, D. & Cisneros, R. K., 19 Aug 2021, (E-pub ahead of print) In: Theatre and Performance Design. 7, 1-2, p. 61-81 21 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile2 Citations (Scopus)77 Downloads (Pure) -
WhoLoDancE: digital tools and the dance learning environment
Cisneros, R. E. K., Stamp, K., Whatley, S. & Wood, K., 2019, In: Research in Dance Education. 20, 1, p. 54-72 19 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile22 Citations (Scopus)335 Downloads (Pure)
Press/Media
Profiles
-
Karen Wood
- Research Centre for Dance Research - Associate Professor (Research and Teaching)
Person: Teaching and Research