Abstract
The exploration of digital game-based learning (DGBL) as an educational practice has been received relatively well amongst learning practitioners, particularly from a theoretical standpoint. However, when it comes to original content creation, there are multiple barriers to entry from a digital games design and development perspective. Digital games are typically resource heavy for new adopters who face issues such as: a lack of specialist skill; financial backing; personnel; time allocation; and access to essential technologies and infrastructure. At the same time, the pressure on Higher Education authorities to 'do more with less' without providing the tools and opportunities to do so, leaves little room for experimentation with new pedagogies, such as DGBL. In response to these pressures the paper introduces Frugal Education as a concept for fostering sustainable innovation in education and applies the emerging principles to a design case study. The authors present the design methodology of 'Book Runner: A Library Induction' game created in RPG Maker MV alongside evaluation results from developer/ facilitator-based interviews conducted to assess the tool, development process, and validity of the game. The authors conclude with a discussion on how these results align to our mission of lowering the barriers to creating DGBL experiences and furthers our understanding of Frugal Education within the field of Game Science.
Original language | English |
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Title of host publication | Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 |
Editors | Panagiotis Fotaris |
Publisher | Academic Conferences International Limited |
Pages | 87-95 |
Number of pages | 9 |
ISBN (Electronic) | 9781912764709 |
ISBN (Print) | 9781912764716 |
DOIs | |
Publication status | Published - 2020 |
Event | 14th European Conference on Game Based Learning: ECGBL 2020 - Online, Brighton, United Kingdom Duration: 24 Sept 2020 → 25 Sept 2020 http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=95144©ownerid=8438 |
Publication series
Name | Proceedings of the European Conference on Games-based Learning |
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Volume | 2020September |
ISSN (Print) | 2049-0992 |
Conference
Conference | 14th European Conference on Game Based Learning |
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Abbreviated title | ECGBL 2020 |
Country/Territory | United Kingdom |
City | Brighton |
Period | 24/09/20 → 25/09/20 |
Internet address |
Keywords
- Co-creation
- Frugal Education
- Game based Learning Design
- Higher Education.
- RPG Maker MV
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Networks and Communications
- Human-Computer Interaction
- Software
- Control and Systems Engineering
- Education