Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources

Samantha Clarke, Alex Masters, Becky Collins, Darren Flynn, Sylvester Arnab

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    1 Citation (Scopus)
    9 Downloads (Pure)


    The exploration of digital game-based learning (DGBL) as an educational practice has been received relatively well amongst learning practitioners, particularly from a theoretical standpoint. However, when it comes to original content creation, there are multiple barriers to entry from a digital games design and development perspective. Digital games are typically resource heavy for new adopters who face issues such as: a lack of specialist skill; financial backing; personnel; time allocation; and access to essential technologies and infrastructure. At the same time, the pressure on Higher Education authorities to 'do more with less' without providing the tools and opportunities to do so, leaves little room for experimentation with new pedagogies, such as DGBL. In response to these pressures the paper introduces Frugal Education as a concept for fostering sustainable innovation in education and applies the emerging principles to a design case study. The authors present the design methodology of 'Book Runner: A Library Induction' game created in RPG Maker MV alongside evaluation results from developer/ facilitator-based interviews conducted to assess the tool, development process, and validity of the game. The authors conclude with a discussion on how these results align to our mission of lowering the barriers to creating DGBL experiences and furthers our understanding of Frugal Education within the field of Game Science.

    Original languageEnglish
    Title of host publicationProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
    EditorsPanagiotis Fotaris
    PublisherAcademic Conferences International Limited
    Number of pages9
    ISBN (Electronic)9781912764709
    ISBN (Print)9781912764716
    Publication statusPublished - 2020
    Event14th European Conference on Game Based Learning: ECGBL 2020 - Online, Brighton, United Kingdom
    Duration: 24 Sep 202025 Sep 2020

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    ISSN (Print)2049-0992


    Conference14th European Conference on Game Based Learning
    Abbreviated titleECGBL 2020
    Country/TerritoryUnited Kingdom
    Internet address


    • Co-creation
    • Frugal Education
    • Game based Learning Design
    • Higher Education.
    • RPG Maker MV

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications
    • Human-Computer Interaction
    • Software
    • Control and Systems Engineering
    • Education


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