Urban explorations for language learning: a gamified approach to teaching Italian in a university context

Abstract

The recent technological developments and widespread use of mobile technologies challenge traditional knowledge and skills, with language learning increasingly taking place beyond the language classroom in learners’ own environments. The paper presents the ImparApp study that focuses on a pervasive and gamified approach to language teaching and learning. The study investigated language learning with mobile devices as an approach to augmenting language learning by taking learning outside the classroom into the real-world context. The paper reports on the design, development and testing of an introductory Italian Language Learning game, i.e. ImparApp, that is developed with the use of MIT’s TaleBlazer authoring tool. Preliminary findings of the pre-pilot of the game prototype are drawing on data collected through participant observation of a play-test session followed by a focus group interview. The paper contributes to the field of mobileassisted language learning with insights on pervasive and gamified approaches to teaching and learning a foreign language. Publisher statement: Under a Creative Commons CC-BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)
Original languageEnglish
StateAccepted/In press - 14 Nov 2016
Event23rd EUROCALL Conference - Limassol, Cyprus

Conference

Conference23rd EUROCALL Conference
CountryCyprus
CityLimassol
Period24/08/1627/08/16

Fingerprint

Teaching
Mobile devices
Testing

Keywords

  • mobile-assisted language learning
  • MALL
  • pervasive learning
  • gamebased learning
  • higher education
  • Italian

Cite this

Urban explorations for language learning: a gamified approach to teaching Italian in a university context. / Charitonos, Koula; Morini, Luca; Arnab, Sylvester; Cervi-Wilson, Tiziana; Brick, Billy.

2016. Paper presented at 23rd EUROCALL Conference, Limassol, Cyprus.

Research output: Contribution to conferencePaper

Charitonos, K, Morini, L, Arnab, S, Cervi-Wilson, T & Brick, B 2016, 'Urban explorations for language learning: a gamified approach to teaching Italian in a university context' Paper presented at 23rd EUROCALL Conference, Limassol, Cyprus, 24/08/16 - 27/08/16, .

Charitonos, Koula; Morini, Luca; Arnab, Sylvester; Cervi-Wilson, Tiziana; Brick, Billy / Urban explorations for language learning: a gamified approach to teaching Italian in a university context.

2016. Paper presented at 23rd EUROCALL Conference, Limassol, Cyprus.

Research output: Contribution to conferencePaper

@conference{44e1d47995fb4e7e9623b52c304a9d57,
title = "Urban explorations for language learning: a gamified approach to teaching Italian in a university context",
keywords = "mobile-assisted language learning, MALL, pervasive learning, gamebased learning, higher education, Italian",
author = "Koula Charitonos and Luca Morini and Sylvester Arnab and Tiziana Cervi-Wilson and Billy Brick",
note = "This paper is currently in press. Full citation details including DOI will be uploaded when available. Under a Creative Commons CC-BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)",
year = "2016",
month = "11",

}

TY - CONF

T1 - Urban explorations for language learning: a gamified approach to teaching Italian in a university context

AU - Charitonos,Koula

AU - Morini,Luca

AU - Arnab,Sylvester

AU - Cervi-Wilson,Tiziana

AU - Brick,Billy

N1 - This paper is currently in press. Full citation details including DOI will be uploaded when available. Under a Creative Commons CC-BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)

PY - 2016/11/14

Y1 - 2016/11/14

N2 - The recent technological developments and widespread use of mobile technologies challenge traditional knowledge and skills, with language learning increasingly taking place beyond the language classroom in learners’ own environments. The paper presents the ImparApp study that focuses on a pervasive and gamified approach to language teaching and learning. The study investigated language learning with mobile devices as an approach to augmenting language learning by taking learning outside the classroom into the real-world context. The paper reports on the design, development and testing of an introductory Italian Language Learning game, i.e. ImparApp, that is developed with the use of MIT’s TaleBlazer authoring tool. Preliminary findings of the pre-pilot of the game prototype are drawing on data collected through participant observation of a play-test session followed by a focus group interview. The paper contributes to the field of mobileassisted language learning with insights on pervasive and gamified approaches to teaching and learning a foreign language. Publisher statement: Under a Creative Commons CC-BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)

AB - The recent technological developments and widespread use of mobile technologies challenge traditional knowledge and skills, with language learning increasingly taking place beyond the language classroom in learners’ own environments. The paper presents the ImparApp study that focuses on a pervasive and gamified approach to language teaching and learning. The study investigated language learning with mobile devices as an approach to augmenting language learning by taking learning outside the classroom into the real-world context. The paper reports on the design, development and testing of an introductory Italian Language Learning game, i.e. ImparApp, that is developed with the use of MIT’s TaleBlazer authoring tool. Preliminary findings of the pre-pilot of the game prototype are drawing on data collected through participant observation of a play-test session followed by a focus group interview. The paper contributes to the field of mobileassisted language learning with insights on pervasive and gamified approaches to teaching and learning a foreign language. Publisher statement: Under a Creative Commons CC-BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)

KW - mobile-assisted language learning

KW - MALL

KW - pervasive learning

KW - gamebased learning

KW - higher education

KW - Italian

M3 - Paper

ER -