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Unpacking frames of reference to inform the design of virtual world learning in higher education
Katherine Wimpenny
, Maggi Savin-Baden
, Matt Mawer
, Nicole Steils
, Gemma Tombs
Research output
:
Contribution to journal
›
Article
17
Citations (Scopus)
97
Downloads (Pure)
Overview
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Social Sciences
Learning
50%
Higher Education
50%
Design
25%
Space
25%
Ownership
25%
Asia
12%
Understanding
12%
Experience
12%
Analysis
12%
Personnel
12%
Serials
12%
Europe
12%
Literature
12%
UK
12%
Students
12%
Practice
12%
Political Impact
12%
Psychology
Frame of Reference
100%
Second Life
50%
Higher Education
50%
Computer Science
References
50%
Higher Education
50%
Design
25%
Data Analysis
12%
Contexts
12%
Learning Approach
12%
Arts and Humanities
Virtual worlds
50%
Gaming
25%
Media
12%
Games
12%
Context
12%
Pacific
12%
Analytical Method
12%
Interactive
12%
Reference needs
12%
Economics, Econometrics and Finance
Learner
25%