Trove: A physical game running on an ad-hoc wireless sensor network

S. Mount, E. Gaura, R.M. Newman, A.R. Beresford, S.R. Dolan, M. Allen

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

8 Citations (Scopus)

Abstract

This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.
Original languageEnglish
Title of host publicationProceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
PublisherACM
Pages235-239
ISBN (Print)1-59593-304-2
DOIs
Publication statusPublished - 2005
Event2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies - Grenoble, France
Duration: 12 Oct 200514 Oct 2005

Conference

Conference2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Abbreviated titlesOc-EUSAI '05
Country/TerritoryFrance
CityGrenoble
Period12/10/0514/10/05

Keywords

  • Ad hoc wireless sensor networks
  • Coventries
  • Decentralized system
  • Information Extraction
  • Local decision-making
  • Pervasive computing
  • Physical games
  • Proof of concept
  • Real time
  • User-centered, Decision making
  • Information services
  • Innovation
  • Sensor networks, Wireless sensor networks

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