Translating open data to educational minigames

Ian Dunwell, Rory Dixon, Kim C. M. Bul, Maurice Hendrix, Pamela M. Kato, A. Ascolese

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

8 Citations (Scopus)

Abstract

As web-based open data sources become increasingly accessible and rich, translating and repurposing this data towards an educational goal is a topic of interest. Significant challenges exist in taking this data and translating it to a form meaningful, relevant, and engaging to the learner, addressing the gap between information, knowledge, and understanding. Games provide a key medium through which this may be achieved, though limited evidence exists as regards the best techniques, both pedagogical and technological, by which data can be translated to engaging and educational material. In this paper, we describe the approach adopted by a serious game supporting the development of healthy lifestyles amongst adolescents. The game itself places the player as a survivor in a post-apocalyptic scenario, tasked with survival and exploration. Utilising the United States Department of Agriculture's open data on nutritional information, four different mini-games are implemented in the form of two quiz-based approaches, a puzzle, and a system directly connected to wider game mechanics as a “crafting” system. We discuss the design rationale behind these games and their differences, and present the outcomes of usability testing showing some insight into the various techniques. Our discussion contributes to the theory of how common game mechanics might best be applied to open data to provide effective and engaging educational experiences.
Original languageEnglish
Title of host publication2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
PublisherIEEE
Pages145-150
Number of pages6
ISBN (Electronic)978-1-5090-5246-2
ISBN (Print)978-1-5090-5245-5
DOIs
Publication statusPublished - 24 Nov 2016
Event2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization - Thessaloniki, Greece
Duration: 20 Oct 201621 Oct 2016

Workshop

Workshop2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization
Abbreviated titleSMAP
Country/TerritoryGreece
CityThessaloniki
Period20/10/1621/10/16

Bibliographical note

The full text is currently unavailable on the repository.

Keywords

  • persuasive games
  • game-based learning
  • open data
  • game design
  • content repurposig
  • lifestyle intervention

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