Abstract
A significant challenge for science teachers’ training
is to understand how to enact teaching strategies that would
encourage students to perceive learning as a memorable
experience instantiated through an activity; and thereby
getting involved in a process of meaning-making. This paper
describes SimAULA, a serious game that aims to integrate
inquiry learning into game dynamics for scaffolding science
teachers’ efforts to design their lesson plans. To this line, the
paper proposes a 7-step process of orchestrating inquiry
features that enable science teachers to think about inquiry in
the context of creating activities based on real-world situations
that map closely on to students’ understandings rather than
those with naturally occurring complex patterns. SimAULA’s
overarching architecture is presented in the context of the 7-
stage inquiry process to be implemented and evaluated in a
number of schools across Europe.
Original language | English |
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Title of host publication | eLmL 2014 : The Sixth International Conference on Mobile, Hybrid, and On-line Learning |
Publisher | International Academy, Research and Industry Association (IARIA) |
Pages | 86-91 |
ISBN (Print) | 978-1-61208-328-5 |
Publication status | Published - 2014 |
Event | International Conference on Mobile, Hybrid, and On-line Learning eLmL - Barcelona, Spain Duration: 23 Mar 2014 → 27 Mar 2014 |
Conference
Conference | International Conference on Mobile, Hybrid, and On-line Learning eLmL |
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Country/Territory | Spain |
City | Barcelona |
Period | 23/03/14 → 27/03/14 |
Bibliographical note
This paper is available full text online in IARIA's ThinkMind Digital Library at: http://www.thinkmind.org/index.php?view=article&articleid=elml_2014_4_30_50074. This paper was given at the Sixth International Conference on Mobile, Hybrid,and On-line Learning. eLmL 2014. March 23 - 27, 2014 - Barcelona, SpainCopyright (c) IARIA, 2014
Keywords
- serious games
- inqury-based learning
- science
- teacher training