Towards the Gamification of Inquiry-Based Flipped Teaching of Mathematics: A Conceptual Analysis and Framework

Petros Lameras, N. Moumoutzis

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    5 Citations (Scopus)
    118 Downloads (Pure)

    Abstract

    The paper presents a conceptual interpretation of amalgamating inquiry-based learning and the flipped classroom model with gamification / game processes as means to strengthen and improve the way Mathematics learning and teaching content, strategies and approaches are enacted in primary, secondary and tertiary education. By introducing a Personal Learning Environment (PLE) where students and teachers can create, (re)use and repurpose their own learning content (e.g. inquirybased games feedback, assessment, micro-blogs), mathematics modules can be accessed, created, remixed, learned and reviewed in-class and out-class through rapid, personalised and meaningful playful feedback. Learning activities and modules at any scale may be coupled with the GamifyMaths framework to offer engaging personalized learning experiences and promote ownership, accomplishment and creativity. Learners and teachers are finally enabled to discern the connection of mathematics with other disciplines highlighting its interdisciplinary application.
    Original languageEnglish
    Title of host publicationProceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)
    PublisherIEEE
    Pages343-347
    ISBN (Print)978-1-4673-8243-4
    DOIs
    Publication statusPublished - 2015
    Event2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) - Mediterranean Palace Hotel, Thessaloniki, Greece
    Duration: 19 Nov 201520 Nov 2015
    http://imcl-conference.org/imcl2015/

    Conference

    Conference2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)
    CountryGreece
    CityThessaloniki
    Period19/11/1520/11/15
    Internet address

    Bibliographical note

    © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

    Keywords

    • mathematics education
    • inquiry-based learning
    • games
    • gamification

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  • Cite this

    Lameras, P., & Moumoutzis, N. (2015). Towards the Gamification of Inquiry-Based Flipped Teaching of Mathematics: A Conceptual Analysis and Framework. In Proceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) (pp. 343-347). IEEE. https://doi.org/10.1109/IMCTL.2015.7359616