Abstract
The efficacy of a learning process is influenced by the quality of teaching, learning support and environment. This requires effort in tracking how students learn. This paper explores the use serious games in order to help understand the learning process, where interaction data during a play-learn session can be captured. The focus is on the use of in-game data, analyzed using Learning Analytics techniques, and discusses the potential of such an approach to predict learners’ performance. Gameplay data were collected from various play-learn sessions based on a First Aid Game. Results indicate that in-game measures can help to understand students’ progress and predict their performance, providing opportunities for individual support to be provided to learners.
Original language | English |
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Publication status | Published - 2015 |
Event | American Educational Research Association annual meeting - Chicago, Illinois, Chicago, Illinois, United States Duration: 16 Apr 2015 → 20 Apr 2015 |
Conference
Conference | American Educational Research Association annual meeting |
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Country | United States |
City | Chicago, Illinois |
Period | 16/04/15 → 20/04/15 |
Keywords
- serious games
- performance prediction
- user studies
- learning analytics
- game-based learning