Abstract
Ransomware is a type of malware that encrypts files and demands a ransom from victims. It can be viewed as a form of kidnapping in which the criminal takes control of the victim’s files with the objective of financial gain. In this article, we review and develop the game theoretic literature on kidnapping in order to gain insight on ransomware. The prior literature on kidnapping has largely focused on political or terrorist hostage taking. We demonstrate, however, that key models within the literature can be adapted to give critical new insight on ransomware. We primarily focus on two models. The first gives insight on the optimal ransom that criminals should charge. The second gives insight on the role of deterrence through preventative measures. A key insight from both models will be the importance of spillover effects across victims. We will argue that such spillovers point to the need for some level of outside intervention, by governments or otherwise, to tackle ransomware.
Original language | English |
---|---|
Article number | tyz009 |
Number of pages | 12 |
Journal | Journal of Cybersecurity |
Volume | 5 |
Issue number | 1 |
Early online date | 26 Aug 2019 |
DOIs | |
Publication status | Published - 2019 |
Bibliographical note
This is an Open Access article distributed under the terms of the CreativeCommons Attribution License (http://creativecommons.org/licenses/by/4.0/),
which permits unrestricted reuse, distribution, and reproduction in any medium,
provided the original work is properly cited.
Keywords
- ransomware
- game theory
- kidnapping
- hostage
- deterence