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The Weird Giggle: Attending to Affect in Virtual Reality

    • Gibson/Martelli
    • Malmö University

    Research output: Contribution to journalArticlepeer-review

    207 Downloads (Pure)

    Abstract

    Within the poetic digital space of Virtual Reality philosophical and cultural narratives collide. Do artistic experiments in VR provide the ultimate freedom for our development as a species or plunge it into passive reception of pure violence ? This article aims to chart a path through a small slice of thought and affective experiences of VR on the basis of a practical application of phenomenological reflection and the somatic movement practice Skinner Releasing Technique (SRT). The practical experiences of VR to be discussed are based on one particular VR artwork: MAN A VR by Gibson / Martelli. Affect, by way of phenomenology, bridges virtual reality and embodied lived experience. The result is an expansion of the somatic register of VR.
    Original languageEnglish
    Pages (from-to)1-24
    Number of pages23
    JournalTransformations
    Volume31
    Issue number31
    Publication statusPublished - 16 Jun 2018

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 16 - Peace, Justice and Strong Institutions
      SDG 16 Peace, Justice and Strong Institutions

    Keywords

    • Virtual Reality
    • Affect
    • Somatic
    • Phenomenology
    • Skinner Releasing Technique

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