Abstract
This chapter explores some of the key areas around the production and consumption of VR experiences. Through reference to existing theoretical work and first-person testimony from content creators and educators, it explores the development of VR in relation to a set of themes that pave the way for a framework for VR literacy to be developed in the subsequent chapter.
| Original language | English |
|---|---|
| Title of host publication | Understanding Virtual Reality |
| Subtitle of host publication | Challenging Perspectives for Media Literacy and Education |
| Editors | Sarah Jones, Steve Dawkins, Julian McDougall |
| Publisher | Routledge |
| Chapter | 2 |
| Pages | 21-34 |
| Number of pages | 14 |
| Edition | 1 |
| ISBN (Electronic) | 9780367337032 |
| ISBN (Print) | 9781032061030, 9780367337025 |
| DOIs | |
| Publication status | Published - 30 Dec 2022 |
ASJC Scopus subject areas
- General Social Sciences