Abstract
This chapter explores some of the key areas around the production and consumption of VR experiences. Through reference to existing theoretical work and first-person testimony from content creators and educators, it explores the development of VR in relation to a set of themes that pave the way for a framework for VR literacy to be developed in the subsequent chapter.
Original language | English |
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Title of host publication | Understanding Virtual Reality |
Subtitle of host publication | Challenging Perspectives for Media Literacy and Education |
Editors | Sarah Jones, Steve Dawkins, Julian McDougall |
Publisher | Routledge |
Chapter | 2 |
Pages | 21-34 |
Number of pages | 14 |
Edition | 1 |
ISBN (Electronic) | 9780367337032 |
ISBN (Print) | 9781032061030, 9780367337025 |
DOIs | |
Publication status | Published - 30 Dec 2022 |
ASJC Scopus subject areas
- General Social Sciences