The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis: A review and synthesis

Islam Alomari, Hosam Al-Samarraie, Reem Yousef

    Research output: Contribution to journalArticlepeer-review

    80 Citations (Scopus)
    1808 Downloads (Pure)

    Abstract

    This study reviewed previous research on the role of gamification techniques in promoting students’ learning. The role of gamification in promoting students’ learning has been investigated empirically by many scholars. To date, mixed results about the effectiveness of gamification have been reported, and researchers frequently argue that the inappropriateness of certain techniques may have contributed to these mixed findings. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) protocol was used to assess the criteria required for this review. A total of 40 studies were identified and included in the systematic review. The selected studies were used to assess the association between certain gamification techniques and students’ learning in this study. The results showed that gamification techniques differently affect students’ learning. In addition, it is important for students to be instructed about the application of gamification approach before they engage in a gamified learning task. The key challenges relating to the use of gamification techniques were also discussed.
    Original languageEnglish
    Pages (from-to)395-417
    Number of pages23
    JournalJournal of Information Technology Education:Research
    Volume18
    DOIs
    Publication statusPublished - 2019

    Bibliographical note

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    Keywords

    • Gamification
    • Gamified learning activities
    • Higher education
    • Lifelong learning

    ASJC Scopus subject areas

    • General Computer Science
    • Education

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