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The Potential of Implementing Interactive Storytelling Experience for Museums

    • Deakin University

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    This paper presents theoretical interpretations and discussions towards informing better contextualisation of displayed museum artefacts that can improve the overall visitors’ experience in museums. The article examines existing academic literature related to interaction principles in museum environments and various models of communication to provide an understanding of the fundamental concept of interpretation when visitors are interfaced with museum objects. Towards enhancing the interaction and interpretation process, the paper posits that gamification and storytelling approaches when mapped against immersive Virtual Reality (VR) experience can improve visitors’ motivation and immersion in the context of the presented museum artefacts.

    Original languageEnglish
    Title of host publicationDigital Heritage. Progress in Cultural Heritage
    Subtitle of host publicationDocumentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers
    EditorsMarinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion
    PublisherSpringerOpen
    Pages713-721
    Number of pages9
    ISBN (Electronic)9783030730437
    ISBN (Print)9783030730420
    DOIs
    Publication statusPublished - 14 Apr 2021
    Event8th European-Mediterranean Conference, EuroMed 2020 - Virtual, Online
    Duration: 2 Nov 20205 Nov 2020

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12642 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference8th European-Mediterranean Conference, EuroMed 2020
    CityVirtual, Online
    Period2/11/205/11/20

    Funding

    This project has been funded by the Deakin-Coventry doctoral cotutelle program. The doctoral project Gamified Immersive Museum Experience for Engineering and Design Heritage of Saif Alatrash is supervised by Sylvester Arnab and Kaja Antlej. We thank associated supervisors Neil Forbes, Jacqueline Cawston, and Michael Loizou at Coventry University, and Ben Horan and Meghan Kelly at Deakin University for their continuous advice and support.

    Keywords

    • Cultural heritage
    • Gamification
    • Immersive technology
    • Storytelling

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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