Abstract
This paper presents theoretical interpretations and discussions towards informing better contextualisation of displayed museum artefacts that can improve the overall visitors’ experience in museums. The article examines existing academic literature related to interaction principles in museum environments and various models of communication to provide an understanding of the fundamental concept of interpretation when visitors are interfaced with museum objects. Towards enhancing the interaction and interpretation process, the paper posits that gamification and storytelling approaches when mapped against immersive Virtual Reality (VR) experience can improve visitors’ motivation and immersion in the context of the presented museum artefacts.
| Original language | English |
|---|---|
| Title of host publication | Digital Heritage. Progress in Cultural Heritage |
| Subtitle of host publication | Documentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers |
| Editors | Marinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion |
| Publisher | SpringerOpen |
| Pages | 713-721 |
| Number of pages | 9 |
| ISBN (Electronic) | 9783030730437 |
| ISBN (Print) | 9783030730420 |
| DOIs | |
| Publication status | Published - 14 Apr 2021 |
| Event | 8th European-Mediterranean Conference, EuroMed 2020 - Virtual, Online Duration: 2 Nov 2020 → 5 Nov 2020 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12642 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 8th European-Mediterranean Conference, EuroMed 2020 |
|---|---|
| City | Virtual, Online |
| Period | 2/11/20 → 5/11/20 |
Funding
This project has been funded by the Deakin-Coventry doctoral cotutelle program. The doctoral project Gamified Immersive Museum Experience for Engineering and Design Heritage of Saif Alatrash is supervised by Sylvester Arnab and Kaja Antlej. We thank associated supervisors Neil Forbes, Jacqueline Cawston, and Michael Loizou at Coventry University, and Ben Horan and Meghan Kelly at Deakin University for their continuous advice and support.
Keywords
- Cultural heritage
- Gamification
- Immersive technology
- Storytelling
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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