@inproceedings{18252cb6c40644f19620dc62adf73c55,
title = "The Potential of Implementing Interactive Storytelling Experience for Museums",
abstract = "This paper presents theoretical interpretations and discussions towards informing better contextualisation of displayed museum artefacts that can improve the overall visitors{\textquoteright} experience in museums. The article examines existing academic literature related to interaction principles in museum environments and various models of communication to provide an understanding of the fundamental concept of interpretation when visitors are interfaced with museum objects. Towards enhancing the interaction and interpretation process, the paper posits that gamification and storytelling approaches when mapped against immersive Virtual Reality (VR) experience can improve visitors{\textquoteright} motivation and immersion in the context of the presented museum artefacts.",
keywords = "Cultural heritage, Gamification, Immersive technology, Storytelling",
author = "Saif Alatrash and Sylvester Arnab and Kaja Antlej",
year = "2021",
month = apr,
day = "14",
doi = "10.1007/978-3-030-73043-7_63",
language = "English",
isbn = "9783030730420",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "SpringerOpen",
pages = "713--721",
editor = "Marinos Ioannides and Eleanor Fink and Lorenzo Cantoni and Erik Champion",
booktitle = "Digital Heritage. Progress in Cultural Heritage",
address = "United Kingdom",
note = "8th European-Mediterranean Conference, EuroMed 2020 ; Conference date: 02-11-2020 Through 05-11-2020",
}