Abstract
The paper aims to investigate the correlation between the challenges associated with older people, their existing engagement with digital gaming, the andragogical perspectives and existing game design attributes. A pilot study was performed with 14 participants aged 55 and above. Data was collected from their interactions with and experiences of digital gaming. Questionnaires and group discussions were performed to collect feedback and perspectives on the experience. Preliminary results demonstrated that older people’s initial perspectives and perceptions towards digital gaming and gameplay were influenced by perceived or assumed difficulties, relevance and benefits. Furthermore, the participants’ perspectives and attitudes changed once they have broken the confidence barrier associated to engaging with new technologies and experienced the enjoyment from the social aspects of the engagement. They have also demonstrated renewed interest in digital games, and understanding of the potential of using digital games for achieving serious purposes, such as promoting a healthy lifestyle.
| Original language | English |
|---|---|
| Title of host publication | Serious Games, Interaction and Simulation |
| Editors | Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
| Publisher | Springer Verlag |
| Pages | 82-90 |
| Volume | 176 |
| ISBN (Print) | 978-3-319-51054-5 |
| DOIs | |
| Publication status | Published - 8 Dec 2016 |
| Event | 6th International Conference SGAMES 2016 - Porto, Portugal Duration: 16 Jun 2016 → 17 Jun 2016 |
Conference
| Conference | 6th International Conference SGAMES 2016 |
|---|---|
| Abbreviated title | SGAMES 2016 |
| Country/Territory | Portugal |
| City | Porto |
| Period | 16/06/16 → 17/06/16 |
Bibliographical note
This conference paper, published in vol. 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. It was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Older people
- Andragogy
- Digital game
- Interaction
- Experience
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