The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

Suriati Khartini Jali, Sylvester Arnab

    Research output: Chapter in Book/Report/Conference proceedingChapter

    5 Citations (Scopus)

    Abstract

    The paper aims to investigate the correlation between the challenges associated with older people, their existing engagement with digital gaming, the andragogical perspectives and existing game design attributes. A pilot study was performed with 14 participants aged 55 and above. Data was collected from their interactions with and experiences of digital gaming. Questionnaires and group discussions were performed to collect feedback and perspectives on the experience. Preliminary results demonstrated that older people’s initial perspectives and perceptions towards digital gaming and gameplay were influenced by perceived or assumed difficulties, relevance and benefits. Furthermore, the participants’ perspectives and attitudes changed once they have broken the confidence barrier associated to engaging with new technologies and experienced the enjoyment from the social aspects of the engagement. They have also demonstrated renewed interest in digital games, and understanding of the potential of using digital games for achieving serious purposes, such as promoting a healthy lifestyle.
    Original languageEnglish
    Title of host publicationSerious Games, Interaction and Simulation
    EditorsCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho
    PublisherSpringer Verlag
    Pages82-90
    Volume176
    ISBN (Print)978-3-319-51054-5
    DOIs
    Publication statusPublished - 8 Dec 2016
    Event6th International Conference SGAMES 2016 - Porto, Portugal
    Duration: 16 Jun 201617 Jun 2016

    Conference

    Conference6th International Conference SGAMES 2016
    Abbreviated titleSGAMES 2016
    Country/TerritoryPortugal
    CityPorto
    Period16/06/1617/06/16

    Bibliographical note

    This conference paper, published in vol. 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. It was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016

    Keywords

    • Older people
    • Andragogy
    • Digital game
    • Interaction
    • Experience

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