Abstract
Background: A key barrier to adherence and engagement with digital mental health interventions is the lack of patient identification with these solutions, often due to designs that do not incorporate the patients' direct needs and perspectives. We investigated the experiences of Maze Out, a digital game co-produced by patients with eating disorders (EDs), clinicians in the EDs field, and game experts, when used as a therapeutic adjunct alongside treatment as usual (TAU). Methods: Seven patients over 18 years old with an ED diagnosis receiving TAU at treatment institutions in Denmark, along with two relatives, three clinicians, and two support workers (collectively referred to as caregivers), participated in semi-structured interviews. Data were analyzed separately for patients and caregivers. This study explores the overall experience of playing Maze Out, its impact on understanding interpersonal relationships with caregivers, and its potential to provide insights into EDs-related challenges. Additionally, we investigate whether Maze Out contributes to reducing the shame associated with EDs symptoms and behaviors. Results: Three themes emerged for patients: 1) ’Joy of Playing: A Place Where You Can Be Yourself’, 2) ‘Good Enough: Autonomy Without Shame’, and 3) ‘Aha Experience: Insight and Courage to Think Differently’. For caregivers, three themes were identified: 1) ‘Understanding the ED Universe’, 2) ‘A Place to Meet’, and 3) ‘Dialogue & Taboos’.
Conclusion: These findings suggest that digital interventions for EDs should foster joy and promote autonomy for patients. The game functioned as a transitional object, making the experience of EDs and its challenges more comprehensible and approachable. Tools like Maze Out can also help relatives, clinicians, and support workers gain a deeper understanding of the underlying causes of EDs, improving awareness and support.
Conclusion: These findings suggest that digital interventions for EDs should foster joy and promote autonomy for patients. The game functioned as a transitional object, making the experience of EDs and its challenges more comprehensible and approachable. Tools like Maze Out can also help relatives, clinicians, and support workers gain a deeper understanding of the underlying causes of EDs, improving awareness and support.
| Original language | English |
|---|---|
| Article number | 154 |
| Number of pages | 16 |
| Journal | Journal of Eating Disorders |
| Volume | 13 |
| Early online date | 25 Jul 2025 |
| DOIs | |
| Publication status | Published - Dec 2025 |
Bibliographical note
Open Access This article is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, which permits any non-commercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if you modified the licensed material. You do not have permission under this licence to share adapted material derived from this article or parts of it. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.Funding
Open access funding provided by University of Southern Denmark. The study is funded by TrygFonden (grant nr.154851), the Psychiatric Research Foundation, Region of Southern Denmark (grant nr.2110064), and Helsefonden (grant nr. 21-B-0130).
| Funders | Funder number |
|---|---|
| Psychiatric Research Foundation | |
| University of Southern Denmark | |
| Helsefonden | 21-B-0130 |