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The intersections of race and gendered stereotypes within the constructions of digital women footballers in video games

    • University of Leicester
    • Nottingham Trent University

    Research output: Contribution to journalArticlepeer-review

    226 Downloads (Pure)

    Abstract

    This article employs Bogost’s (2007) ‘procedural rhetoric’ frame to explore the ways in which the numerical values which constitute FIFA 22’s ‘Top 100’ Black and White digital women footballers reflect or challenge the exclusionary discourses that have, thus far, shaped the experiences of White and Black female sporting athletes in the social world. In doing so, this research is the first to empirically demonstrate considerable differences between the construction, sporting competencies and artificial emotional and sporting intelligence assigned to Black and White digital players within football video games. Findings also demonstrate the ways in which the numerical foundations of racialised digital women footballers are informed by, and reflect, processes of both sporting misogynoir and Whiteness, which intersect and underpin the markedly anti-Black and anti-feminine framings and sporting competencies of digital Black female footballers within this digital sports world.
    Original languageEnglish
    Pages (from-to)159-179
    Number of pages21
    JournalIdentities: Global Studies in Culture and Power
    Volume33
    Issue number2
    Early online date5 Feb 2025
    DOIs
    Publication statusPublished - 4 Mar 2026

    Bibliographical note

    © 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use,distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered,transformed, or built upon in any way. The terms on which this article has been published allow the posting of theAccepted Manuscript in a repository by the author(s) or with their consent.

    Keywords

    • Race
    • gender
    • video games
    • whiteness
    • misogynoir
    • soccer

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