Abstract
This inquiry flags the shortage of evidence on the distinctive effect of technology use on defined learning skills. To tackle this inertia, it identifies (1) video gaming, (2) internet searching and (3) smartphone usage as ubiquitous forms of technology. Then, it characterises (1) abstract conceptualisation, (2) concrete experience and (3) reflective observation and active experimentation as dominant learning skills. Investigating a Nigeria and UK sample of 240 generation Z students, the associations are examined alongside the effects of gender and country. Based on a structural equation model, the analysis showed that although alternate uses of technology have mostly significant influences, their impact is largely negative with only internet searching having a positive effect on learning. The findings are explained through a cognitive load lens and insights are offered to learning providers to temper the appetite for technology use in instructional designs with thought and caution.
Original language | English |
---|---|
Pages (from-to) | (In-Press) |
Number of pages | 19 |
Journal | Industry and Higher Education |
Volume | (In-Press) |
Early online date | 19 Jun 2024 |
DOIs | |
Publication status | E-pub ahead of print - 19 Jun 2024 |
Bibliographical note
This is an Open Access article distributed under the terms of the CreativeCommons Attribution License (http://creativecommons.org/licenses/by/4.0/),
which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited
Keywords
- Cognitive load theory
- gender
- generation Z
- learning skills
- structural equation modelling
- technology use
ASJC Scopus subject areas
- Education
- Business and International Management