THE GROWTH is an environmental game aiming to tackle growing population issues and its impact on natural environment. The game also extends to cover social issues and unsustainable resources consumption caused by rapid population growth. Unlike many environmental games, THE GROWTH demonstrates that financial, social and health factors can be improved simply by committing to sustainable consumption patterns. The game aims to investigate the possibility of using serious games to promote players’ environmental awareness and ultimately, the possibility of using serious games to modify players’ consumption patterns. This game is designed for a specific target group of male population between 20-30 years of age in Bangkok (Thailand) and is focused on environmental issues raising the residential accommodation. Early experimental sessions were conducted with 17 participants and this paper presents the preliminary results of the study.
Bibliographical noteThis article is not yet available in the repository. The paper was given at the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014; Heraklion, Crete; Greece; 22 June 2014 through 27 June 2014
- Applications: Education
- Applications: Entertainment
- Applications: Virtual worlds and social computing
- Interaction and navigation in VR and MR: Immersion
- serious games
Pisithpunth, C., Petridis, P., Lameras, P., & Dunwell, I. (2014). THE GROWTH: An environmental game focusing on overpopulation issues. Lecture Notes in Computer Science, 8526(2), 210-221. https://doi.org/10.1007/978-3-319-07464-1_20