THE GROWTH: A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game.

Petros Lameras, C. Pisithpunth, P. Petridis

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

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Abstract

This paper discusses the learning effect from an environmental game in a randomized controlled trial (RCT). The knowledge outcomes from 82 participants are compared and discussed in both quantitative (factual knowledge scores) and qualitative forms (interview statements & behavioral intention).
Original languageEnglish
Title of host publication2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014)
PublisherIEEE
Pages344-349
ISBN (Print)9781479947416
DOIs
Publication statusPublished - 2015
Event2014 International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 13 Nov 201414 Nov 2014

Publication series

Name2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

Conference

Conference2014 International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL 2014
CountryGreece
CityThessaloniki
Period13/11/1414/11/14

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Cite this

Lameras, P., Pisithpunth, C., & Petridis, P. (2015). THE GROWTH: A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game. In 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014) (pp. 344-349). (2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)). IEEE. https://doi.org/10.1109/IMCTL.2014.7011161