THE GROWTH: A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game.

Petros Lameras, C. Pisithpunth, P. Petridis

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Abstract

This paper discusses the learning effect from an environmental game in a randomized controlled trial (RCT). The knowledge outcomes from 82 participants are compared and discussed in both quantitative (factual knowledge scores) and qualitative forms (interview statements & behavioral intention).

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quiz
mechanic
interview
knowledge
learning

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© 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be
obtained for all other uses, in any current or future media, including
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Cite this

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title = "THE GROWTH: A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game.",
abstract = "This paper discusses the learning effect from an environmental game in a randomized controlled trial (RCT). The knowledge outcomes from 82 participants are compared and discussed in both quantitative (factual knowledge scores) and qualitative forms (interview statements & behavioral intention).",
author = "Petros Lameras and C. Pisithpunth and P. Petridis",
note = "{\circledC} 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works",
year = "2015",
doi = "10.1109/IMCTL.2014.7011161",
language = "English",
pages = "344--349",
journal = "2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)",

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AU - Petridis, P.

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JO - 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)

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