Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online

Boyd Branch, Christos Efstratiou, Piotr Mirowski, Kory W. Mathewson, Paul Allain

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

6 Citations (Scopus)

Abstract

Performers acutely need but lack tools to remotely rehearse and create live theatre, particularly due to global restrictions on social interactions during the Covid-19 pandemic. No studies, however, have heretofore examined how remote video-collaboration affects performance. This paper presents the findings of a field study with 16 domain experts over six weeks investigating how tele-immersion affects the rehearsal and performance of improvisational theatre. To conduct the study, an original media server was developed for co-locating remote performers into shared virtual 3D environments which were accessed through popular video conferencing software. The results of this qualitative study indicate that tele-immersive environments uniquely provide performers with a strong sense of co- presence, feelings of physical connection, and an increased ability to enter the social-flow states required for improvisational theatre. Based on our observations, we put forward design recommendations for video collaboration tools tailored to the unique demands of live performance.
Original languageEnglish
Title of host publicationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMaking Waves, Combining Strengths
PublisherACM
Number of pages13
ISBN (Electronic)9781450380966
ISBN (Print)978-1-4503-8096-6
DOIs
Publication statusPublished - 6 May 2021
Externally publishedYes
EventCHI 2021 - Virtual, Japan
Duration: 8 May 202113 May 2021
https://chi2021.acm.org/

Publication series

NameProceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Conference

ConferenceCHI 2021
Country/TerritoryJapan
Period8/05/2113/05/21
Internet address

Keywords

  • Creativity
  • Immersive communication
  • Improvisation
  • Mixed reality
  • Presence
  • Tele-immersion
  • Tele-presence

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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