Abstract
Installation: digital wall print, customised furniture, computer game environment, 5.1 channel sound. Through re-purposing media tools and combining them with re-modelled household objects, 'SwanQuake: House' simulates and reconfigures representations of an East-end underworld. Comprise a modified furniture that is used to access a computer game environment, seen from a first person perspective. Surround sound and an immersive installation - a room scale version of a computer generated space, completes the artwork which features motion captured dancing avatars. Gibson and Martelli create a site-responsive work which taps into a sensorial flux where the real and virtual co-exist. The exhibition is accompanied by a publication: 'SwanQuake: the User Manual’. Performers: Antonia Grove, Ruth Gibson, Joannne Fong, Julia Griffin. Motion Capture Choreographers: Ruth Gibson, John McCormick. Programmer: John McCormick, Rachel Cordone (Angel Mapper). Virtual Environment: Bruno Martelli. Motion capture avatar designers: Bruno Martelli, Alex Jevremovic, Marshall White. Music & sound: Adam Nash. Customised furniture: Greg Cox. Motion capture provider: Motek – Oshri Evan Zohar, Jasper Brekelmans & Nathan Ornick.
| Original language | English |
|---|---|
| Publication status | Published - 1 Jun 2007 |
Keywords
- immersive
- installation
- avatar
- simulacra
- Motion Capture
- performance
- art
- game
- environment
- computer
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Dive into the research topics of 'SwanQuake:House'. Together they form a unique fingerprint.Research output
- 5 Exhibition
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Watch-Me-Move: The Animation Show - Fundación Canal, Madrid
Gibson, R. (Artist) & Martelli, B. (Artist), 20 May 2015Research output: Practice-Based and Non-textual Research › Exhibition
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Watch-Me-Move: The Animation Show - VDNH, Moscow
Gibson, R. (Artist) & Martelli, B. (Artist), 17 Nov 2015Research output: Practice-Based and Non-textual Research › Exhibition
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Watch-Me-Move: The Animation Show - Frist Museum, Nashville
Gibson, R. (Artist) & Martelli, B. (Artist), 6 Jun 2014Research output: Practice-Based and Non-textual Research › Exhibition
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