SwanQuake:House

Ruth Gibson (Artist), Bruno Martelli (Artist)

Research output: Practice-Based and Non-textual ResearchArtefact

Abstract

Installation: digital wall print, customised furniture, computer game environment, 5.1 channel sound. Through re-purposing media tools and combining them with re-modelled household objects, 'SwanQuake: House' simulates and reconfigures representations of an East-end underworld.  Comprise a modified furniture that is used to access a computer game environment, seen from a first person perspective. Surround sound and an immersive installation - a  room scale version of a computer generated space, completes the artwork which features motion captured dancing avatars. Gibson and Martelli create a site-responsive work which taps into a sensorial flux where the real and virtual co-exist. The exhibition is accompanied by a publication: 'SwanQuake: the User Manual’. Performers: Antonia Grove, Ruth Gibson, Joannne Fong, Julia Griffin. Motion Capture Choreographers: Ruth Gibson, John McCormick. Programmer: John McCormick, Rachel Cordone (Angel Mapper). Virtual Environment: Bruno Martelli. Motion capture avatar designers: Bruno Martelli, Alex Jevremovic, Marshall White. Music & sound: Adam Nash. Customised furniture: Greg Cox. Motion capture provider: Motek – Oshri Evan Zohar, Jasper Brekelmans & Nathan Ornick.
Original languageEnglish
Publication statusPublished - 1 Jun 2007

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Keywords

  • immersive
  • installation
  • avatar
  • simulacra
  • Motion Capture
  • performance
  • art
  • game
  • environment
  • computer

Cite this

Gibson, R. (Artist), & Martelli, B. (Artist). (2007). SwanQuake:House. Artefact