The use of business games and simulations in teaching and learning is a well-established innovative and engaging teaching method used by many business schools as an effective tool to develop soft skills in graduates. The significance of graduate employability as a key metric in Universities further highlights the need for students to enhance their communication, negotiation, team-working and problem-solving competencies. This paper reports the insights from recent experiences of two international student mobility projects to Germany and the Netherlands and intends to further investigate the significance of the use of simulations and games within an international setting. It initially outlines the aims of the student mobility, which relate to the development of cultural understanding and self-management. This is followed by a brief review of the literature relating to the subject area. A theoretical framework is then proposed that aims to help understand the determinants for effectively implementing similar projects. The paper concludes with a brief commentary on issues arising from the experience and strategies for how to overcome these.
|Publication status||Published - 25 Jun 2015|
|Event||Coventry University Conference - Coventry, United Kingdom|
Duration: 25 Jun 2015 → 26 Jun 2015
|Conference||Coventry University Conference|
|Period||25/06/15 → 26/06/15|