Students’ experiences of learning mathematics through games design

Wayne Gallear, Petros Lameras, Craig Stewart

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

This research explored the serendipitous learning of mathematics in a group of Further Education students, after mathematics elements were embedded into the lessons. Data was gathered from students studying a Computer Games Design course. The data was gathered using both quantitative and qualitative methods. The findings indicated that students’ view of mathematics had changed to a more positive one in a positive direction and some students learned mathematics during this process. The data analysis showed has shown that stealth
embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.
Original languageEnglish
Title of host publicationInternet of Things, Infrastructures and Mobile Applications
Subtitle of host publicationProceedings of the 13th International Conference on Interactive Mobile Communication Technologies and Learning, held on October 31- November 01, 2019 in Thessaloniki, Greece
EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
PublisherSpringer
Pages(In-Press)
Edition1
ISBN (Electronic)978-3-030-49932-7
ISBN (Print)978-3-030-49931-0
Publication statusPublished - 19 Sep 2020
Event13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 31 Oct 20191 Nov 2019
http://mcl-conference.org/current/cfp_imcl2019.php

Publication series

NameAdvances in Intelligent Systems and Computing
PublisherSpringer
ISSN (Print)2194-5357

Conference

Conference13th International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL2019
CountryGreece
CityThessaloniki
Period31/10/191/11/19
Internet address

Keywords

  • serious games
  • education
  • serendipitous learning
  • stealth teaching
  • eLearning

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  • Cite this

    Gallear, W., Lameras, P., & Stewart, C. (2020). Students’ experiences of learning mathematics through games design. In M. E. Auer, & T. Tsiatsos (Eds.), Internet of Things, Infrastructures and Mobile Applications: Proceedings of the 13th International Conference on Interactive Mobile Communication Technologies and Learning, held on October 31- November 01, 2019 in Thessaloniki, Greece (1 ed., pp. (In-Press)). (Advances in Intelligent Systems and Computing). Springer.