Abstract
This research explored the serendipitous learning of mathematics in a group of Further Education students, after mathematics elements were embedded into the lessons. Data was gathered from students studying a Computer Games Design course. The data was gathered using both quantitative and qualitative methods. The findings indicated that students’ view of mathematics had changed to a more positive one in a positive direction and some students learned mathematics during this process. The data analysis showed has shown that stealth
embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.
embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.
Original language | English |
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Title of host publication | Internet of Things, Infrastructures and Mobile Applications |
Subtitle of host publication | Proceedings of the 13th International Conference on Interactive Mobile Communication Technologies and Learning, held on October 31- November 01, 2019 in Thessaloniki, Greece |
Editors | Michael E. Auer, Thrasyvoulos Tsiatsos |
Publisher | Springer |
Pages | 547-558 |
Number of pages | 12 |
Edition | 1 |
ISBN (Electronic) | 978-3-030-49932-7 |
ISBN (Print) | 978-3-030-49931-0 |
DOIs | |
Publication status | E-pub ahead of print - 19 Sept 2020 |
Event | 13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece Duration: 31 Oct 2019 → 1 Nov 2019 http://mcl-conference.org/current/cfp_imcl2019.php |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Publisher | Springer |
ISSN (Print) | 2194-5357 |
Conference
Conference | 13th International Conference on Interactive Mobile Communication Technologies and Learning |
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Abbreviated title | IMCL2019 |
Country/Territory | Greece |
City | Thessaloniki |
Period | 31/10/19 → 1/11/19 |
Internet address |
Bibliographical note
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-030-49932-7_52Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.
Keywords
- serious games
- education
- serendipitous learning
- stealth teaching
- eLearning
- Stealth teaching
- Serendipitous learning
- Education
- Serious games
ASJC Scopus subject areas
- Control and Systems Engineering
- Computer Science(all)