Abstract
This research explored the serendipitous learning of mathematics in a group of Further Education students, after mathematics elements were embedded into the lessons. Data was gathered from students studying a Computer Games Design course. The data was gathered using both quantitative and qualitative methods. The findings indicated that students’ view of mathematics had changed to a more positive one in a positive direction and some students learned mathematics during this process. The data analysis showed has shown that stealth
embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.
embedding mathematics within a games design unit helped to deal with barriers to engaging and learning mathematics.
Original language | English |
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Title of host publication | Internet of Things, Infrastructures and Mobile Applications |
Subtitle of host publication | Proceedings of the 13th International Conference on Interactive Mobile Communication Technologies and Learning, held on October 31- November 01, 2019 in Thessaloniki, Greece |
Editors | Michael E. Auer, Thrasyvoulos Tsiatsos |
Publisher | Springer |
Pages | 547-558 |
Number of pages | 12 |
Edition | 1 |
ISBN (Electronic) | 978-3-030-49932-7 |
ISBN (Print) | 978-3-030-49931-0 |
Publication status | E-pub ahead of print - 19 Sep 2020 |
Event | 13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece Duration: 31 Oct 2019 → 1 Nov 2019 http://mcl-conference.org/current/cfp_imcl2019.php |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Publisher | Springer |
ISSN (Print) | 2194-5357 |
Conference
Conference | 13th International Conference on Interactive Mobile Communication Technologies and Learning |
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Abbreviated title | IMCL2019 |
Country | Greece |
City | Thessaloniki |
Period | 31/10/19 → 1/11/19 |
Internet address |
Keywords
- serious games
- education
- serendipitous learning
- stealth teaching
- eLearning