Stroke Event Simulator Using Virtual Reality

Pavlos Nicolaou, Michael Loizou, Fernando Loizides

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    4 Citations (Scopus)


    This poster presents the initial stages of an investigation of a realistic virtual reality scenario aimed at increasing the compassion people feel for people that have suffered a stroke. A Bespoke Virtual Reality environment was developed using the UNITY 3D system, expanded from previous working methodological environments. A scenario was implemented within this environment which was then pilot tested by a cohort of nursing students with positive results
    Original languageEnglish
    Title of host publication2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)
    ISBN (Electronic)978-1-5090-2722-4
    ISBN (Print)978-1-5090-2723-1
    Publication statusPublished - 18 Oct 2016
    EventInternational Conference on Games and Virtual Worlds for-Serious-Applications - Barcelona, Spain
    Duration: 7 Sept 20169 Sept 2016
    Conference number: 8


    ConferenceInternational Conference on Games and Virtual Worlds for-Serious-Applications
    Abbreviated titleVS-Games'16


    • Virtual reality
    • Google
    • Testing
    • Brain cells
    • Games
    • Medical services
    • Eye protection
    • virtual reality
    • health care
    • medical disorders
    • stroke event simulator
    • nursing students
    • methodological environments
    • Unity 3D system
    • bespoke virtual reality environment
    • compassion
    • realistic virtual reality scenario


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