Story-Oriented Learning

Antoniu Ștefan, Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Michael Loizou, Jacqueline Calderwood, Sylvester Arnab, Jayne Beaufoy

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    In a game environment, narrative design is considered the art of combining gameplay and multimedia assets to create novel experiences that can entertain players and motivate them for longer periods. The use of narrative design in game-driven education has the potential to add an extra entertainment value to make learning more engaging. Narratives can give players insights into the game's world by providing helpful information to reinforce a certain gameplay feature. However, the development of interactive learning experiences necessitate a consistent effort that carefully blends content, gameplay and quality graphics. An easy-to-play game does not equate with an easy-to-create design and development process. Storytelling necessitates the ability to place the right data in a given learning context, meeting specific learning objectives, to tell a story in a compelling, and convincing way, in order to drive engagement. It is also important to take into account the positive impact of the involvement of the end-users in major decisions that affect consistently the structure of the game story or the communication with non-playing characters. Currently, the level of end-user involvement in the narrative flow remain limited. In this context, the Authoring Tools developed within the BEACONING project address these challenges and explore the positive impact that an end-user can have within a game-based learning setting by enabling them to become learning designers. This paper discusses the challenges associated with the creation of meaningful game narratives that can be implemented in learning settings and explores the roles of teachers and students as learning designers and the added-value generated.
    Original languageEnglish
    Title of host publicationInternational Scientific Conference "eLearning and Software for Education" eLSE 2019
    Subtitle of host publicationProceedings of the 16th International Scientific Conference "eLearning and Software for Education" Bucharest, April 23-24, 2020
    EditorsIon Roceanu, Daniel Beligan, Ioana Andreea Stefan, Alin Moldoveanu, Stefan Trausan Matu
    Publisher Carol I National Defence University Publishing House
    Pages30-38
    Number of pages8
    Volume1
    DOIs
    Publication statusPublished - 12 Apr 2019
    Event15th International Scientific Conference on eLearning and Software for Education, eLSE 2019 - Bucharest, Romania
    Duration: 11 Apr 201912 Apr 2019

    Publication series

    Name
    ISSN (Print)2066-026X
    ISSN (Electronic)2066-026X

    Conference

    Conference15th International Scientific Conference on eLearning and Software for Education, eLSE 2019
    Country/TerritoryRomania
    CityBucharest
    Period11/04/1912/04/19

    Keywords

    • metanarrative design
    • metagame
    • authoring tool;
    • BEACONING

    ASJC Scopus subject areas

    • Education
    • Computer Science Applications
    • Software

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