Abstract
Manual Reaction Time measures have been widely used to study interactions between perceptual, cognitive, and motor functions. The Stimulus–Response Compatibility is a phenomenon characterized through faster Manual Reaction Times when stimuli and response locations coincide (correspondent condition) than when they are on different sides (noncorrespondent condition). The present study adapted a protocol to study if the Stimulus–Response Compatibility effect can be detected during a virtual combat simulation. Twenty-seven participants were instructed to defend themselves by clicking a key in order to block the presented punch. Videos of two fighters were used, granting two types of basic strokes: the back fist, a punch performed with the dorsal part of the fighter’s hand, starting at the opposite side to which it is directed; and the hook punch, performed with a clenched fist starting and finishing ipsilaterally. The Manual Reaction Times were different between the correspondent and noncorrespondent conditions, F(1, 26) = 9.925; p < .004; η2 = .276, with an Stimulus–Response Compatibility effect of 72 ms. Errors were also different, F(1, 26) = 23.199; p < .001; η2 = .472, between the correspondent (13%) and the noncorrespondent conditions (23%). The study concluded that spatial codes presented at the beginning of the punch movement perception substantially influenced the response execution.
Original language | English |
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Pages (from-to) | 736-750 |
Number of pages | 15 |
Journal | Motor Control |
Volume | 27 |
Issue number | 4 |
Early online date | 8 May 2023 |
DOIs | |
Publication status | Published - 1 Oct 2023 |
Funder
This work was funded by the National Council for Scientific and Technological Development (CNPq) and by the Coordination for the Improvement of Higher Education Personnel (CAPES)Keywords
- defensive behavior
- spatial cognition
- combat sports
- sport psychology