Societal impact of a serious game on raising public awareness: the case of FloodSim

G. Rebolledo-Mendez, K. Avramides, Sara de Freitas, K. Memarzia

    Research output: Contribution to conferencePaper

    80 Citations (Scopus)
    86 Downloads (Pure)
    Original languageEnglish
    Publication statusPublished - 2009

    Bibliographical note

    Paper presented at SIGGRAPH '09 Special Interest Group on Computer Graphics and Interactive Techniques Conference. Held at New Orleans, LA, USA — August 03 - 07, 2009. The conference website can be found at
    © ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games (2009).


    • serious games
    • societal impact

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