Abstract
A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).
Original language | English |
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Title of host publication | Serious Games, Interaction and Simulation |
Editors | Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
Publisher | Springer Verlag |
Pages | 133-140 |
Volume | 176 |
ISBN (Print) | 978-3-319-51054-5 |
DOIs | |
Publication status | Published - 8 Dec 2016 |
Event | 6th International Conference SGAMES 2016 - Porto, Portugal Duration: 16 Jun 2016 → 17 Jun 2016 |
Conference
Conference | 6th International Conference SGAMES 2016 |
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Abbreviated title | SGAMES 2016 |
Country/Territory | Portugal |
City | Porto |
Period | 16/06/16 → 17/06/16 |
Bibliographical note
This paper from vol. 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. The paper was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016.Keywords
- Educational game
- Energy efficiency
- Serious games