Social Mpower: An Educational Game for Energy Efficiency

Aikaterini Bourazeri, J. Pitt, Sylvester Arnab

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).
Original languageEnglish
Title of host publicationSerious Games, Interaction and Simulation
EditorsCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho
PublisherSpringer Verlag
Pages133-140
Volume176
ISBN (Print)978-3-319-51054-5
DOIs
Publication statusPublished - 8 Dec 2016
Event6th International Conference SGAMES 2016 - Porto, Portugal
Duration: 16 Jun 201617 Jun 2016

Conference

Conference6th International Conference SGAMES 2016
Abbreviated titleSGAMES 2016
CountryPortugal
CityPorto
Period16/06/1617/06/16

Fingerprint

Resource allocation
Power generation
Energy efficiency
Sustainable development
Energy utilization
Electricity
Water
Serious games

Bibliographical note

This paper from vol. 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. The paper was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016.

Keywords

  • Educational game
  • Energy efficiency
  • Serious games

Cite this

Bourazeri, A., Pitt, J., & Arnab, S. (2016). Social Mpower: An Educational Game for Energy Efficiency. In C. V. D. Carvalho, P. Escudeiro, & A. Coelho (Eds.), Serious Games, Interaction and Simulation (Vol. 176, pp. 133-140). Springer Verlag. https://doi.org/10.1007/978-3-319-51055-2_17

Social Mpower: An Educational Game for Energy Efficiency. / Bourazeri, Aikaterini; Pitt, J.; Arnab, Sylvester.

Serious Games, Interaction and Simulation. ed. / Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho. Vol. 176 Springer Verlag, 2016. p. 133-140.

Research output: Chapter in Book/Report/Conference proceedingChapter

Bourazeri, A, Pitt, J & Arnab, S 2016, Social Mpower: An Educational Game for Energy Efficiency. in CVD Carvalho, P Escudeiro & A Coelho (eds), Serious Games, Interaction and Simulation. vol. 176, Springer Verlag, pp. 133-140, 6th International Conference SGAMES 2016, Porto, Portugal, 16/06/16. https://doi.org/10.1007/978-3-319-51055-2_17
Bourazeri A, Pitt J, Arnab S. Social Mpower: An Educational Game for Energy Efficiency. In Carvalho CVD, Escudeiro P, Coelho A, editors, Serious Games, Interaction and Simulation. Vol. 176. Springer Verlag. 2016. p. 133-140 https://doi.org/10.1007/978-3-319-51055-2_17
Bourazeri, Aikaterini ; Pitt, J. ; Arnab, Sylvester. / Social Mpower: An Educational Game for Energy Efficiency. Serious Games, Interaction and Simulation. editor / Carlos Vaz de Carvalho ; Paula Escudeiro ; António Coelho. Vol. 176 Springer Verlag, 2016. pp. 133-140
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