Social Mpower: An Educational Game for Energy Efficiency

Aikaterini Bourazeri, J. Pitt, Sylvester Arnab

    Research output: Chapter in Book/Report/Conference proceedingChapter

    4 Citations (Scopus)

    Abstract

    A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).
    Original languageEnglish
    Title of host publicationSerious Games, Interaction and Simulation
    EditorsCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho
    PublisherSpringer Verlag
    Pages133-140
    Volume176
    ISBN (Print)978-3-319-51054-5
    DOIs
    Publication statusPublished - 8 Dec 2016
    Event6th International Conference SGAMES 2016 - Porto, Portugal
    Duration: 16 Jun 201617 Jun 2016

    Conference

    Conference6th International Conference SGAMES 2016
    Abbreviated titleSGAMES 2016
    Country/TerritoryPortugal
    CityPorto
    Period16/06/1617/06/16

    Bibliographical note

    This paper from vol. 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. The paper was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016.

    Keywords

    • Educational game
    • Energy efficiency
    • Serious games

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