SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach

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    Abstract

    In order to support the development and implementation of higher-level gamification in e-learning towards encouraging and sustaining player motivation and engagement, the authors present an analysis of the design and development approach to creating SimAULA; a gamified simulation for training teachers in using Inquiry-based learning (IBL) theory and practice. This study seeks to transfer an understanding of the design and creation methods of utilising a learning-objective to game-objective mapping process in which pedagogic theories are transformed into game objectives and challenges to create interesting learning experiences for players. A prototype version of SimAULA is presented alongside the method taken that informed the development considerations and choices whilst mapping pedagogic theory and learning outcomes of IBL practice to SimAULA's design style, delivery, game mechanics and game-play features. The paper further highlights key game mechanics that have been chosen to align with the learning-objective to game-objective mapping (LO-GO) approach, in which player choice, player ownership and learning feedback play vital roles in developing higher-level gamification methods. The authors present a case for adopting a higher-level gamification approach for advancing serious games, simulations and applications through development of player choice & ownership, narrative, feedback and game metrics to create enhanced e-learning solutions. Furthermore, the design and development methodology adopted for SimAULA is transcribed to inform the LO-GO mapping approach which is presented as a recommendation to inform future research and developments of higher-level gamification approaches for e-learning.

    Original languageEnglish
    Title of host publicationProceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
    PublisherDechema e.V.
    Pages127-134
    Number of pages8
    Volume2016-January
    ISBN (Electronic)9781911218098
    Publication statusPublished - 2016
    Event10th European Conference on Games Based Learning - The University of the West of Scotland , Paisley, United Kingdom
    Duration: 6 Oct 20167 Oct 2016

    Conference

    Conference10th European Conference on Games Based Learning
    CountryUnited Kingdom
    CityPaisley
    Period6/10/167/10/16

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    Keywords

    • Game objectives
    • Game-based learning
    • Gamification
    • Gamified design
    • Learning objectives
    • Science education
    • Simulation

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications
    • Human-Computer Interaction
    • Software
    • Control and Systems Engineering
    • Education

    Cite this

    Clarke, S., Lameras, P., & Arnab, S. (2016). SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach. In Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016 (Vol. 2016-January, pp. 127-134). Dechema e.V..