Sharing experiences with serious games - the EduGameLab rating tool for parents and teachers

Maurice Hendrix, P. Backlund, M. Lebram, H. Lundqvist

    Research output: Chapter in Book/Report/Conference proceedingChapter

    2 Citations (Scopus)
    91 Downloads (Pure)

    Abstract

    Computer games have been recognized for their educational potential for some time now and the number of educational games available has steadily increased in recent years. As the number of educational games available increases, serious games are starting to face a similar dilemma to other types of educational resources: how can educators or parents easily find the most relevant games and share their experiences from using these games? To this end, the EduGameLab project has developed a tool for sharing experiences about educational games among educators and parents. The development of this tool was based on a metadata schema for formally describing serious games and experiences with these games. In this paper we report on the development of this tool, revisit and refine the metadata schema based on our experiences and evaluate the usability and usefulness of the tool based on feedback gathered at practical workshops with educators.
    Original languageEnglish
    Title of host publicationGames and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
    PublisherIEEE
    ISBN (Print)9781479909650
    DOIs
    Publication statusPublished - 2013

    Bibliographical note

    © 2013 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

    Keywords

    • games
    • education
    • metadata
    • rating
    • sharing

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