Serious Gaming for Behaviour Change: A Systematic Review

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    Abstract

    Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated when playing games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on behaviour change; however, these studies neglect the game features involved in the game design process, which have an impact on stimulating such changes. Therefore, this paper aims to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games
    Original languageEnglish
    Article number142
    Number of pages27
    JournalInformation (Switzerland)
    Volume13
    Issue number3
    DOIs
    Publication statusPublished - 8 Mar 2022

    Bibliographical note

    This article is an open access article distributed under the terms and
    conditions of the Creative Commons Attribution (CC BY) license (https://
    creativecommons.org/licenses/by/ 4.0/).This article is an open access article
    distributed under the terms and conditions of the Creative Commons
    Attribution (CC BY) license (https:// creativecommons.org/licenses/by/4.0/).

    Keywords

    • behaviour change
    • game design
    • serious gaming
    • gamification
    • review

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