Serious games: pedagogic factors in open and closed immersive virtual environments.

Ian Dunwell, S. Jarvis, Sara de Freitas

Research output: Book/ReportOther report

Original languageEnglish
Place of PublicationCoventry & Welyn Garden City
PublisherCoventry University & Selex Systems
Publication statusUnpublished - 2009

Publication series

NameSerious Games – Engaging Training Solutions Internal report.
PublisherCoventry University & Selex Systems

Bibliographical note

Serious Games – Engaging Training Solutions Internal Report. The full text of this item is not available from the repository.

Cite this

Dunwell, I., Jarvis, S., & de Freitas, S. (2009). Serious games: pedagogic factors in open and closed immersive virtual environments. (Serious Games – Engaging Training Solutions Internal report.). Coventry & Welyn Garden City: Coventry University & Selex Systems.

Serious games: pedagogic factors in open and closed immersive virtual environments. / Dunwell, Ian; Jarvis, S.; de Freitas, Sara.

Coventry & Welyn Garden City : Coventry University & Selex Systems, 2009. (Serious Games – Engaging Training Solutions Internal report.).

Research output: Book/ReportOther report

Dunwell, I, Jarvis, S & de Freitas, S 2009, Serious games: pedagogic factors in open and closed immersive virtual environments. Serious Games – Engaging Training Solutions Internal report., Coventry University & Selex Systems, Coventry & Welyn Garden City.
Dunwell I, Jarvis S, de Freitas S. Serious games: pedagogic factors in open and closed immersive virtual environments. Coventry & Welyn Garden City: Coventry University & Selex Systems, 2009. (Serious Games – Engaging Training Solutions Internal report.).
Dunwell, Ian ; Jarvis, S. ; de Freitas, Sara. / Serious games: pedagogic factors in open and closed immersive virtual environments. Coventry & Welyn Garden City : Coventry University & Selex Systems, 2009. (Serious Games – Engaging Training Solutions Internal report.).
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