Serious games for healthcare: applications and implications

    Research output: Book/ReportBook

    Abstract

    With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.
    Original languageEnglish
    Place of PublicationHershey, PA.
    PublisherIGI Global
    ISBN (Print)9781466619036, 9781466619043
    DOIs
    Publication statusPublished - 2012

    Fingerprint

    Computer games
    Public health
    Health
    Serious games
    Industry

    Bibliographical note

    The full text of this item is not available from the repository.

    Keywords

    • serious games
    • computer games
    • healthcare
    • medicine

    Cite this

    Serious games for healthcare: applications and implications. / Arnab, Sylvester; Dunwell, Ian; Debattista, K.

    Hershey, PA. : IGI Global, 2012.

    Research output: Book/ReportBook

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