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Serious game mechanics, workshop on the ludo-pedagogical mechanism

  • Theodore Lim
  • , Sandy Louchart
  • , Neil Suttie
  • , Jannicke Baalsrud Hauge
  • , Ioana A. Stanescu
  • , Francesco Bellotti
  • , Maira B. Carvalho
  • , Jeffrey Earp
  • , Michela Ott
  • , Sylvester Arnab
  • , Damian Brown
    • Heriot-Watt University
    • Bremer Institut für Produktion und Logistik
    • Carol I National Defence University
    • Università degli studi di Genova
    • National Research Council
    • Serious Games Interactive

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices.

    Original languageEnglish
    Title of host publicationGames for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings
    PublisherSpringer-Verlag London Ltd
    Pages186-189
    Number of pages4
    Volume8395
    ISBN (Print)9783319059716
    DOIs
    Publication statusPublished - 1 Jan 2014
    Event4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany
    Duration: 1 Apr 20145 Apr 2014
    Conference number: 4

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume8395 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference4th International Conference on Serious Games
    Abbreviated titleGameDays 2014
    Country/TerritoryGermany
    CityDarmstadt
    Period1/04/145/04/14

    Bibliographical note

    This paper was given at the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
    The paper is not currently available on the repository.

    Keywords

    • Education
    • Evidence-based
    • Game design
    • Instructional designs
    • Leap of faiths
    • Learning outcome
    • Pedagogical practices
    • Prospective customers
    • Serious games

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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