Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    2 Citations (Scopus)


    Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices.

    Original languageEnglish
    Title of host publicationGames for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings
    PublisherSpringer-Verlag London Ltd
    Number of pages4
    ISBN (Print)9783319059716
    Publication statusPublished - 1 Jan 2014
    Event4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany
    Duration: 1 Apr 20145 Apr 2014
    Conference number: 4

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume8395 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    Conference4th International Conference on Serious Games
    Abbreviated titleGameDays 2014

    Bibliographical note

    This paper was given at the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
    The paper is not currently available on the repository.


    • Education
    • Evidence-based
    • Game design
    • Instructional designs
    • Leap of faiths
    • Learning outcome
    • Pedagogical practices
    • Prospective customers
    • Serious games

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)


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