Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices.

Original languageEnglish
Title of host publicationGames for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings
PublisherSpringer-Verlag London Ltd
Pages186-189
Number of pages4
Volume8395
ISBN (Print)9783319059716
DOIs
Publication statusPublished - 1 Jan 2014
Event4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany
Duration: 1 Apr 20145 Apr 2014
Conference number: 4

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8395 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Serious Games
Abbreviated titleGameDays 2014
CountryGermany
CityDarmstadt
Period1/04/145/04/14

Fingerprint

Game Design
Serious Games
Mechanics
Design Patterns
Instructional Design
Methodology
Probe
Customers
Game
Serious games
Processing

Bibliographical note

This paper was given at the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
The paper is not currently available on the repository.

Keywords

  • Education
  • Evidence-based
  • Game design
  • Instructional designs
  • Leap of faiths
  • Learning outcome
  • Pedagogical practices
  • Prospective customers
  • Serious games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Lim, T., Louchart, S., Suttie, N., Hauge, J. B., Stanescu, I. A., Bellotti, F., ... Brown, D. (2014). Serious game mechanics, workshop on the ludo-pedagogical mechanism. In Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings (Vol. 8395, pp. 186-189). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8395 LNCS). Springer-Verlag London Ltd. https://doi.org/10.1007/978-3-319-05972-3_19, https://doi.org/10.1007/978-3-319-05972-3_19

Serious game mechanics, workshop on the ludo-pedagogical mechanism. / Lim, Theodore; Louchart, Sandy; Suttie, Neil; Hauge, Jannicke Baalsrud; Stanescu, Ioana A.; Bellotti, Francesco; Carvalho, Maira B.; Earp, Jeffrey; Ott, Michela; Arnab, Sylvester; Brown, Damian.

Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings. Vol. 8395 Springer-Verlag London Ltd, 2014. p. 186-189 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8395 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Lim, T, Louchart, S, Suttie, N, Hauge, JB, Stanescu, IA, Bellotti, F, Carvalho, MB, Earp, J, Ott, M, Arnab, S & Brown, D 2014, Serious game mechanics, workshop on the ludo-pedagogical mechanism. in Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings. vol. 8395, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8395 LNCS, Springer-Verlag London Ltd, pp. 186-189, 4th International Conference on Serious Games, Darmstadt, Germany, 1/04/14. https://doi.org/10.1007/978-3-319-05972-3_19, https://doi.org/10.1007/978-3-319-05972-3_19
Lim T, Louchart S, Suttie N, Hauge JB, Stanescu IA, Bellotti F et al. Serious game mechanics, workshop on the ludo-pedagogical mechanism. In Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings. Vol. 8395. Springer-Verlag London Ltd. 2014. p. 186-189. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-05972-3_19, https://doi.org/10.1007/978-3-319-05972-3_19
Lim, Theodore ; Louchart, Sandy ; Suttie, Neil ; Hauge, Jannicke Baalsrud ; Stanescu, Ioana A. ; Bellotti, Francesco ; Carvalho, Maira B. ; Earp, Jeffrey ; Ott, Michela ; Arnab, Sylvester ; Brown, Damian. / Serious game mechanics, workshop on the ludo-pedagogical mechanism. Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings. Vol. 8395 Springer-Verlag London Ltd, 2014. pp. 186-189 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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