Abstract
Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices.
Original language | English |
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Title of host publication | Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings |
Publisher | Springer-Verlag London Ltd |
Pages | 186-189 |
Number of pages | 4 |
Volume | 8395 |
ISBN (Print) | 9783319059716 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Event | 4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany Duration: 1 Apr 2014 → 5 Apr 2014 Conference number: 4 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8395 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 4th International Conference on Serious Games |
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Abbreviated title | GameDays 2014 |
Country/Territory | Germany |
City | Darmstadt |
Period | 1/04/14 → 5/04/14 |
Bibliographical note
This paper was given at the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.The paper is not currently available on the repository.
Keywords
- Education
- Evidence-based
- Game design
- Instructional designs
- Leap of faiths
- Learning outcome
- Pedagogical practices
- Prospective customers
- Serious games
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)