Serious game for relationships and sex education: application of an intervention mapping approach to development

Katherine Brown, Julie Bayley, Katie Newby

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    This chapter illustrates the application of an Intervention Mapping approach to the development and design of a Serious Game addressing relationships and sex education (RSE) needs in British adolescents. Needs assessment identified experience of pressure/coercion in sexual relationships as the topic for a Serious Game-based RSE session. The process of applying intervention mapping including evidence review, identification of a programme goal, performance objectives and associated determinants, and change objectives is explicated. The way that these were translated into a concept and content for a Serious Game is explained. Evaluation plans grounded in the planning process, and commentary on challenges experienced, are also provided. The chapter provides an important contribution to approaches that can ensure efficacy of Serious Games applied to healthcare issues.
    Original languageEnglish
    Title of host publicationSerious games for healthcare: applications and implications
    EditorsS. Arnab, I. Dunwell, K. Debattista
    Place of PublicationHershey, P.A.
    PublisherIGI Global
    Pages135-166
    ISBN (Print)9781466619036, 9781466619043
    DOIs
    Publication statusPublished - 2012

    Bibliographical note

    The full text is not available from the repository.

    Keywords

    • relationships and sex education
    • serious games
    • intervention mapping

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