Sensorium games: Usability considerations for pervasive gaming

S.N.I. Mount, E.I. Gaura, R.M. Newman, S Tilley (Editor)

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

4 Citations (Scopus)

Abstract

The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of other players) is an element in a wireless sensor network. Serisorium games are pervasive in the truest sense: that is. sensory events in the environment trigger events in the game. For example, walking under a light may cause a loss of game lives. In this paper, we describe the Sensorium game platform and Trove, an implemented game which is a member of the Sensorium family. We describe our experiences of player Trove arid heuristic evaluations of its usability. Copyright 2005 ACM.
Original languageEnglish
Title of host publicationSIGDOC '05 Proceedings of the 23rd annual international conference on Design of communication
Subtitle of host publicationDocumenting & designing for pervasive information
PublisherACM
Pages146-150
Number of pages5
ISBN (Print)1-59593-175-9
DOIs
Publication statusPublished - 2005
Event23rd International Conference on Design of Communication: Documenting and Designing for Pervasive Information - Coventry, United Kingdom
Duration: 21 Sept 200523 Sept 2005
Conference number: 23

Conference

Conference23rd International Conference on Design of Communication
Abbreviated titleSIGDOC'05
Country/TerritoryUnited Kingdom
CityCoventry
Period21/09/0523/09/05

Keywords

  • Pervasive computing
  • Usability, Game theory
  • Heuristic methods
  • Human computer interaction
  • Sensors
  • Wireless telecommunication systems, Computer networks

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