Abstract
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of other players) is an element in a wireless sensor network. Serisorium games are pervasive in the truest sense: that is. sensory events in the environment trigger events in the game. For example, walking under a light may cause a loss of game lives. In this paper, we describe the Sensorium game platform and Trove, an implemented game which is a member of the Sensorium family. We describe our experiences of player Trove arid heuristic evaluations of its usability. Copyright 2005 ACM.
Original language | English |
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Title of host publication | SIGDOC '05 Proceedings of the 23rd annual international conference on Design of communication |
Subtitle of host publication | Documenting & designing for pervasive information |
Publisher | ACM |
Pages | 146-150 |
Number of pages | 5 |
ISBN (Print) | 1-59593-175-9 |
DOIs | |
Publication status | Published - 2005 |
Event | 23rd International Conference on Design of Communication: Documenting and Designing for Pervasive Information - Coventry, United Kingdom Duration: 21 Sept 2005 → 23 Sept 2005 Conference number: 23 |
Conference
Conference | 23rd International Conference on Design of Communication |
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Abbreviated title | SIGDOC'05 |
Country/Territory | United Kingdom |
City | Coventry |
Period | 21/09/05 → 23/09/05 |
Keywords
- Pervasive computing
- Usability, Game theory
- Heuristic methods
- Human computer interaction
- Sensors
- Wireless telecommunication systems, Computer networks