Scenario-based serious games repurposing

Aristidis Protopsaltis, L. Auneau, Ian Dunwell, Sara de Freitas, Panagiotis Petridis, Sylvester Arnab, S. Scarle, Maurice Hendrix

Research output: Chapter in Book/Report/Conference proceedingChapter

5 Citations (Scopus)
41 Downloads (Pure)

Abstract

Publisher statement: © ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication http://dx.doi.org/10.1145/2038476.2038484.
Original languageEnglish
Title of host publicationSIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication
Place of PublicationNew York
PublisherACM
Pages37-44
ISBN (Print)971450309363
DOIs
Publication statusPublished - 2011

Bibliographical note

© ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication http://dx.doi.org/10.1145/2038476.2038484.

Keywords

  • serious games
  • interactive learning environments
  • virtual reality
  • simulations
  • media in education

Cite this

Protopsaltis, A., Auneau, L., Dunwell, I., de Freitas, S., Petridis, P., Arnab, S., ... Hendrix, M. (2011). Scenario-based serious games repurposing. In SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication (pp. 37-44). New York: ACM. https://doi.org/10.1145/2038476.2038484