Abstract
Publisher statement: © ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication http://dx.doi.org/10.1145/2038476.2038484.
Original language | English |
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Title of host publication | SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication |
Place of Publication | New York |
Publisher | ACM |
Pages | 37-44 |
ISBN (Print) | 971450309363 |
DOIs | |
Publication status | Published - 2011 |
Bibliographical note
© ACM, 2011. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SIGDOC '11 Proceedings of the 29th ACM international conference on Design of communication http://dx.doi.org/10.1145/2038476.2038484.Keywords
- serious games
- interactive learning environments
- virtual reality
- simulations
- media in education