Abstract
Creating character game concept art is a longstanding practice that costs a lot of time and skill. An efficient automatic character generation technique is proposed in this study to greatly enhance the productivity of game art production. The proposed method uses an altered version of StyleGAN2 architecture, training it on a dataset of over 15,000 game character concept arts by numerous artists originally. Experimental results confirm that the new method improves upon other techniques by creating highly diverse character designs at a top level of quality. Characters generated from artificial intelligence are highly believable to professional game artists, and 78 percent of the characters could be used in real games after minor modifications. Using the system allows for tremendous reductions in the traditional character creation time processes.
| Original language | English |
|---|---|
| Pages (from-to) | 854-865 |
| Number of pages | 12 |
| Journal | Advances in Transdisciplinary Engineering |
| Volume | 92 |
| DOIs | |
| Publication status | Published - 19 Jun 2026 |
Bibliographical note
© 2026 The Authors.This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License 4.0 (CC BY-NC 4.0).
Keywords
- Game concept art
- Generative Adversarial Networks (GANs)
- character generation
- deep learning
- style transfer
ASJC Scopus subject areas
- Software
- Algebra and Number Theory
- Computer Science Applications
- Strategy and Management
- Industrial and Manufacturing Engineering
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