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Research on Automatic Game Concept Art Character Generation Based on Generative Adversarial Networks

  • Qifang Zhang
  • , Yixuan Wang
  • University of China

Research output: Contribution to journalArticlepeer-review

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Abstract

Creating character game concept art is a longstanding practice that costs a lot of time and skill. An efficient automatic character generation technique is proposed in this study to greatly enhance the productivity of game art production. The proposed method uses an altered version of StyleGAN2 architecture, training it on a dataset of over 15,000 game character concept arts by numerous artists originally. Experimental results confirm that the new method improves upon other techniques by creating highly diverse character designs at a top level of quality. Characters generated from artificial intelligence are highly believable to professional game artists, and 78 percent of the characters could be used in real games after minor modifications. Using the system allows for tremendous reductions in the traditional character creation time processes.
Original languageEnglish
Pages (from-to)854-865
Number of pages12
JournalAdvances in Transdisciplinary Engineering
Volume92
DOIs
Publication statusPublished - 19 Jun 2026

Bibliographical note

© 2026 The Authors.
This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License 4.0 (CC BY-NC 4.0).

Keywords

  • Game concept art
  • Generative Adversarial Networks (GANs)
  • character generation
  • deep learning
  • style transfer

ASJC Scopus subject areas

  • Software
  • Algebra and Number Theory
  • Computer Science Applications
  • Strategy and Management
  • Industrial and Manufacturing Engineering

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